SJG GURPS Magic 2nd Edition Sourcebook
SJG GURPS Magic 2nd Edition Sourcebook amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for inherent magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic. GURPS Basic Set 3rd edition revised is required to use this book in a GURPS campaign.