SJG GURPS Myth Campaign Setting
SJG GURPS Myth Campaign Setting illustrates the world of Myth, the grand and cyclic history that has shaped it with massive wars, the Dark hordes that threaten humanity, and the Light allies that form a fragile shield against them. It provides essential information that lets Myth's unique characters step off your computer screen and into your own scenarios, and a variety of hooks for more fully portraying their nuances and natures. Also included are guidelines for high-fantasy archmages, electronic roleplaying, and playing GURPS on the computer via Myth II's Fear engine! GURPS Basic Set and Compendium I: Character Creation are required to use this book in a GURPS campaign. Magic is highly recommended. Compendium II: Combat and Campaigns, Grimoire, Psionics and Undead can be useful. The Myth history, description, and character portrayals will be useful to any fan of the computer game interested in roleplaying in the Myth setting.