TSR 9286 AD&D Spelljammer Skull & Crossbows Role Playing Game Module
TSR AD&D Spelljammer Skull & Crossbows Role Playing Game Module published in 1990.
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Wheter sailing the high seas or the Flow, they are called pirates. It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters in the known (and unknown) spheres. Of course, not everyone in space is a pirate. You'll also meet Torgan Betz (a man famous for bending the laws, rarely breaking them), Tiktitik, the Thri-kreen crusader, "Thought Taker," the illithid, and the feared Drow commander Teela Darkcloud. Even so, they all have their personal agendas, and it's often hard to tell enemies from friends. Skull & Crossbows is an anthology of adventures for the SPELLJAMMER campaign setting. This 64-page anthology easily follows Wildspace, but can be used in any existing AD&D Spelljammer campaign.
This adventure is designed for a party of four to six characters, levels 6 to 10.
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Wheter sailing the high seas or the Flow, they are called pirates. It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters in the known (and unknown) spheres. Of course, not everyone in space is a pirate. You'll also meet Torgan Betz (a man famous for bending the laws, rarely breaking them), Tiktitik, the Thri-kreen crusader, "Thought Taker," the illithid, and the feared Drow commander Teela Darkcloud. Even so, they all have their personal agendas, and it's often hard to tell enemies from friends. Skull & Crossbows is an anthology of adventures for the SPELLJAMMER campaign setting. This 64-page anthology easily follows Wildspace, but can be used in any existing AD&D Spelljammer campaign.
This adventure is designed for a party of four to six characters, levels 6 to 10.